[ CODE ] PROJECT

Loomy Can Talk

A linear PSX horror story about a clown girl and her bear. Full design bible, characters modelled and rigged in Blender.

TYPECode
MADE WITHGodot 4 · Blender · Narrative design · Character design
Loomy Can Talk

The pitch

A 60–90 minute, no-combat PSX horror story. Atmosphere first: fixed, authored camera angles, almost no UI, and a distortion system that you notice in your peripheral vision rather than on screen.

What I made

  • Game design document and character bible (story arcs, colour references, level design)
  • Low-poly characters modelled, textured and rigged in Blender: Loomy and Marcel
  • Godot 4 prototype with authored cameras and cutscene tooling

Status: in development.